Valheim Panel

Sign in to manage the server.

⚜
Valheim Server —
unknown

Status—
Uptime—
Players online—
Memory—

Controls

Stopping sends SIGINT and waits for Valheim to write the world — it can take up to a minute on a large map. Don't kill it manually.

Connection details

World—
Game version—
Port (UDP)—
Community browser—
Local address—

For players outside your network, forward UDP 2456-2457 to this machine and share your public IP.

Online now

  • Nobody connected.

Live server log


      

Server settings

Changes are written to config/server.env and take effect on the next restart.

In-game rolling backups

Modding

Every player must run the same mods at matching versions. Turn this off to get a vanilla server back if a Valheim update breaks a plugin — the mod files stay in place.

World modifiers

World seed—
Save file—

These are applied as launch arguments and stored in the world itself, so they persist. Applying a preset overwrites the individual modifiers below it. Changes take effect on the next restart.

Modifier checkboxes

Global keys

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Progression flags stored in the world save — boss defeats, raid triggers and the modifier settings above. Editing rewrites the world metadata file, so the server must be stopped; a backup is taken automatically first and the new file is verified before it replaces the old one.

    Valheim appends a new modifier key on every start rather than replacing the old one, so that list grows over time. Tidying keeps only the most recent of each and leaves progression keys alone.

    Mods

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    —

    ValheimPlus reads its configuration at startup, so changes take effect on the next restart. With serverSyncsConfig enabled the server pushes these settings to every client on connect. The previous file is kept alongside as .bak.

    Access lists

    One Platform User ID per line, in the form Steam_76561198000000000 — this is what the server matches on, and a bare number will not work. A plain number typed here is converted to the Steam_ form on save. Admins get in-game console commands; a non-empty permitted list turns the server into a whitelist.

    No restart needed. The server re-reads these files every 10 seconds. But a player is told their admin status only during the connection handshake, so anyone whose entry you change must disconnect and rejoin before it takes effect for them.

    Players the server has seen

    Taken from the server's own player history, so the IDs are already in the exact form the access lists need. Adding from here still requires pressing Save lists; that player then has to rejoin.

    PlayerPlatform User ID
    Nobody seen yet.

    World backups

    Archives of the whole world folder, stored in backups/. Restoring requires the server to be stopped and snapshots the current world first.

    ArchiveSizeCreated
    No backups yet.